After months of waiting, The Witch Queen finally arrives to Destiny 2 later today (February 22) with update 4.0.0.1.
Although today’s patch isn’t set to go live until 9AM PT / 5AM GMT alongside the release of The Witch Queen DLC, pre-loading is available now for certain consoles.
Here’s everything you need to know about the February 22 Destiny 2 update, including the full patch notes and how to pre-load the update right now.
- READ MORE: Destiny 2 Server Maintenance Schedule for February 22
Destiny 2: The Witch Queen Pre-Load Details
Pre-loading for the Destiny 2 update 4.0.0.1 is available now on most supported platforms. Unfortunately, this does not apply to those on PlayStation 4.
The official Bungie Twitter account released a statement saying “Due to an unforeseen issue, PS4 Required Content is not yet available for download. Players using the PS4 version of Destiny 2 can download these files at 9 AM PST tomorrow when Update 4.0.0.1 becomes available”.
All other platforms will have the update available to download right now. Bungie states that Xbox users may have to navigate to the ‘check for update’ setting under Destiny 2 to locate the update, whilst Steam users may have to restart their client entirely.
For more details on pre-loading, check out the Twitter thread below. Or for full patch notes surrounding today’s update, check further down this article.
Destiny 2 Update 4.0.0.1 is now available to pre-load on all platforms. Players who have questions or run into issues pre-loading Update 4.0.0.1 should visit our Witch Queen pre-load forum post for further troubleshooting tips.
More info:
— Bungie Help (@BungieHelp) February 22, 2022
- READ MORE: Destiny 2: The Witch Queen Release Time, Date, and Pre-Order Bonuses
Destiny 2 Update 4.0.0.1 Patch Notes (February 22)
Below you will find some of the most important parts of the February 22 Destiny 2 update patch notes. Full details on every single change included in today’s update can be found on the official Bungie website.
ACTIVITIES
STRIKES
- The Glassway:
- Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
- The Disgraced:
- Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
- The Scarlet Keep:
- Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
- Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
- Warden of Nothing:
- The launch node for this strike now appears on the Dreaming City map on the Director.
- There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
- Fallen S.A.B.E.R.:
- Fixed a spot where players could hide from danger.
- Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
- Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.
NIGHTFALLS
- All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
- All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.
- Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
- Three Seasonal Modifiers for Season of the Risen have been added to the game.
- The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
- Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.
DUNGEONS
- Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
- Updated Wish-Ender quest to not require Tangled Shore steps.
RAIDS
- Vault of Glass:
- Fixed invisible geometry that hinders player traversal to the first secret chest.
- Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.
GAMBIT
General
- Added Freelance: Gambit activity node.
- Updated Gambit combatant encounter variants.
- The Shriekers rest… for now.
- Combatant energy shield resistance increased.
- Increased medium Blocker (Phalanx) vitality from 500 to 1000.
- Added Stasis attack to the large Blocker (Knight).
- Bank locked waypoint now displays from afar and offscreen.
- The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
- Gambit now has Gambit-specific loading screen hints.
Ammo
- Combatants no longer drop ammo bricks by chance.
- Ammo finder mods will still function.
- Ammo crates now spawn after clearing each front of combatants.
- Crates give both Heavy and Special ammo.
- High-value targets now drop Heavy ammo bricks on death.
Death and Resurrection
- Players now drop half of their held Motes when defeated.
- Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
- Added player respawn points to all fronts.
Invasions
- One of the Mote phase invasions has been removed.
- Invasions now trigger at 40 and 80 Mote thresholds.
- Opponent nameplates are hidden when aiming down sights as invader.
- Invaders can no longer see opponents’ Mote count on their nameplate.
Primeval
- Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
- Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
- Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
- Primeval Envoy and Taken now spawn in the Fronts.
- Primeval Servitor variant has been removed from Gambit.
- Malfeasance quest will now be granted on any Primeval kill.
- Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval.
Fixes
- Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
- Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
- Deep Six: Fixed an issue with AI combatants’ movement and placement behavior.
- Fixed an issue that caused miniboss combatants to converge upon the same firing areas.
CRUCIBLE
- Fixed an issue where the Crucible Submachinist medal was not being awarded.
- Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
- Added Vostok and Eternity back into Crucible playlists.
IRON BANNER
- Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.
TRIALS
- Added small amount of Trials reputation at match-end for every round won that match.
- The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
- Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge.
Ritual Ranks
- Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
- Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.
LOST SECTORS
- Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.
- Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
- Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
- Legend and Master Lost Sectors are now the same Lost Sector each day.
- When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
- Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
- The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
- Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
- Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
- Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
- Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.
GENERAL ACTIVITIES
- On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
- Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
- Tooltips for the Champion activity modifiers now include Champion icons.
- On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.
SEASONAL CHALLENGES
- Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.
UI/UX
- F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
- Seasonal Challenges can now be tracked and are visible in Nav Mode.
- Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD.
- Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.
TEXT CHAT
- Additional platforms now support text chat input via a hardware keyboard.
- Stadia
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X|S
- Added an option to change the font size of text in text chat.
Known Issues:
- IME support is not yet available. The team is working on providing a solution in the near future.
ROSTER
- Updated social preferences settings to include clan-invite preferences.
- Enabled player search on Stadia via hardware keyboard.
DIRECTOR
- Prophecy dungeon has been moved to the Legends screen.