Mansion part 1:
Loading screen: Waking the doll’s house
Notes: 5
Danger: Safe
When you first wake up, exit your bed cell and head over to the shelves with a lamp on it. The first note is on this desk – N#1 (“June 24th, 1899”). Turn and head through the door facing the bed. Head to the opposite corner of the landing and up some zig zag, narrow stairs. At the top of the stairs, head right and to the end of the corridor. Look up and pull the attic ladder down, then head up it. At the top, turn right and pick up the lantern. You may aswell keep this on at all times. Turn around and go to the left side and under a plank into a crawl space. There’s a note in here – N#2 (“Edwin and Enoch’s diary, October 11th, 1899”). From here, exit the crawl space, then go back and past the staircase heading down and turn right. You’ll be at a split path, left and right. Head left and move the crate away and head under the crawl space. Crawl straight ahead and move any boxes away so you can continue on. Stop once you see a red carpet and exit the crawl space. Head left and enter the second room on the left, the bedroom. Search the drawers in this room for N#3 (“February 14th 1899”). Exit the bedroom and head straight onto the landing, then head left down the stairs. Once you’re on the ground floor, head straight and past the piano, then head through the door on the right. Head down the corridor, then left and into the final door on the right. Search the drawers in this room for N#4 (“November 7th, 1898”). Answer the phone, then interact with one of the rifles on the wall. Moving it should open a secret door on the other side of the room. Head into this corridor and pull the lever on your right down. Then head down the path on the left and find a note pinned to the wall – N#5 (“Clockwork and the soul”). Turn right from here and head straight, then right until you’re in the room with a creepy painting on the wall. Turn right from here and pull the lever up, then head straight and back out into the house area and turn right. Go straight and enter the final door on the left.
Mansion part 2:
Loading screen: In Lily’s honour, a banquet
Notes: 4
Danger: Safe
After the loading is over, walk forward onto the landing and you’ll see a table with a lamp on it to the right. On this table is N#6 (“Edwin and Enoch’s diary, October 3rd 1899”). Turn around and head right, along the landing, then head down the big stairs. At the bottom, you’ll be facing the big entrance door. From here, turn left and head into the room with the piano. Beside it is a music stand with N#7 (“Dieses Herz”). Facing the piano, turn around and head to the other side of the room, under the red curtains and through a corridor on the right. Head straight then left and you should see stuffed animals. Interact with the bear statue and move it to the right until a secret area opens. Head inside and turn right, then continue on until you see a valve on the left. Turn it until it sticks. Head back out to the bear statue and turn right and through a door leading outside. Head straight down this path and enter the door at the end and turn right. There’s a cabinet to the right with N#8 (“December 20th 1899”). From here, head right around the corner and enter a bathroom. Move the painting on the wall and pull the lever, then enter the newly secret area. Follow the dark path and you should reach another Valve. Turn it until it sticks. Turn back and head back to the bathroom. Exit the bathroom and enter the open door on the right. In this room, search the far drawers for N#9 (“Old Sallie I’ the doll’s cottager”). Exit this room and head straight, then into the room with the snooker table. Look immediately to your left and enter the door in the corner. Head straight down here and enter the first open door on your left. Follow the path outdoors and then through another door at the end. Once inside, head straight the entire time and then turn right at the very end. Then open the brick door infront of you and head in. You’re back outside again, so turn right, head towards the building, then turn left, keeping the truck on your left, then turn right and into another door. Head straight here and eventually you will be knocked out by falling debris.
Cellar:
Loading screen: Against the rising waters
Notes: 2
Danger: Safe
The following achievement should now unlock:
Once you wake up, turn around and look on top of a barrel to find N#10 (“June 3rd 1899”). Turn back around and head through the door straight ahead. Head straight then head down the right path, then turn right at the end of the corridor and through another door. Turn right after this door, then left, then left again. Go straight for a few seconds, then head into the door on the left and you should see a gold machine in front of you. Turn right and walk past it, through the storage room and into the back. Interact with the winch until it sticks. Then turn around, head back a bit and pick up the white cylinder on the shelf. Carry it to the gold machine we previously walked past and put it in the slot in replace of the broken one, then push the lever until the light on the machine turns green. Turn back into the storage room and you’ll see another white cylinder on a shelf. Pick this up and turn back and head left past the gold machine, left again, then through a door and turn left. Continue straight, down the metal stairs until you reach a table with light and chair. Drop the cylinder next to the chair, then run left past the chair, then turn right and go under the wooden ladder. Pull the lever so barrels begin to fall above you. The walk up the ladder and turn right at the top and you should see another gold machine. Push the lever on it until the light turns green. Head back down the ladder and return to where you dropped the cylinder. Pick it back up and run left, then turn right. At the end of this hall, take a right, then continue straight and head up the ladder at the end, then turn right and head up the next ladder. Turn left at the top and head towards the gold machine. Put the cylinder in place of the broken one, then push the lever forward. Turn around and head left and through the door, then down the stairs. At the bottom of the stairs you will find N#11 (“August 19th 1899”). Head back up the stairs and through the door, but turn left and head straight until you are forced to turn right. Head down this walkway and at the end, turn left and go down the stairs. Follow the stairs all the way until you reach a demolished area. Climb down the debris and rubble and head left and head forward through a narrow corridor and up some stairs. Follow the stairs all the way to the left. At the top, head right and open the door by turning the valve. Once inside the chamber, push the lever on the gold panel, then turn the valve on the left, then use the lever in the middle. Wait a few seconds until you can then turn the valve on the right. Then pull the lever back from the gold panel behind and exit the chamber. Once outside, take a right, then follow the path around to the left and exit through the door straight ahead.
Factory:
Loading screen: The Collar, The Neck, The Noose
Notes: 5
Danger: Safe
Once the loading is over, head forward and follow the path left and open the door on the right, labelled "Distribution Clerk". Head straight through here, then through the door in front and then head into the room to the right of the piano. In this room check the drawers for N#12 ("August 22nd, 1899"). From here, head out of the room and check the drawers on the left side of the piano for N#13 ("May 1st 1899"). From here, enter the door on your left and turn left. Head straight through the next door and check the box on your left for N#14 ("October 11th 1899"). Continue straight and head through the door in front of you. Inside, take a left, then a right, then head down some stairs into the main hall. At the bottom, head left and follow the wooden path all the way around the outside of the room and enter the final door on the right. Inside, enter the door on your left, then turn right and enter the door straight ahead. A box in this room has N#15 ("September 28th 1899"). Turn around and exit this room and head to the end of the corridor. Climb up the boxes and exit the building through the window. You will need to open the shutters to get out. Once outside, take a right and follow the long path until it goes right. Head down here and you should see a stationary truck. On the footstand of the truck is N#16 ("Delivery Schedule"). From here, walk past the truck and look left. Enter the open storage room on the left and pick up and carry the battery/fuel tank thing which should be in the room on the left side. Now, backtrack all the way to the window where we previously exited and head back inside. Once inside, take the right door on the right, the take another right and head straight through the door, you should now be back in the main hall. In the centre of this hall is a refuelling station. Put the tank in the open hole and turn the valve right until it stops. Once done, carry the full tank all the way back outside, through the window and return to the truck where we found N#16. Place the tank on the side of the truck (the game should force it into place) and then turn the handle on the front of the truck until it moves. There should now be an open gate to your left. Head inside the cemetery and head to the far side, then turn left. You should see some stairs leading down. Head down and enter the door.
Church:
Loading screen: Livestock and bibles
Notes: 3
Danger: Low
Once inside the church, head straight and enter the last door on your right. The table in here has N#17 ("November 23rd 1899"). Exit this room and go through the door on the right and up the stairs. At the top, turn right and head through two doors and you'll be in a storage room. On the far side of this room is a note on a crate - N#18 ("Father Jeremiah's Journal, October 1st 1899"). From here, turn left and search the shelves beside you for white candle. Pick it up and carry it. Enter the door on the left side of the room and into the nave area of the church. Walk all the way to the altar, then slightly past it and put the candle on the left hole. Then turn the candle on the left to the right and turn the candle on the right to the left. Turn to face the altar and enter the room on your right. In here, pull the lever backwards until you hear loud machinery. Head back outside to the altar and a secret stairway will begin to form. Once it's usable, head down it. Continue straight until the path veers to the left a bit and walk straight past the cages. A bit before the end of the hall is a table on the right side with N#19 ("These final thoughts"). Continue straight down the path, then head right at the end. Continue straight again then take two sharp rights and you'll be at the top of a staircase. Once you begin to descend the stairs a monster will run past at the bottom. It cannot harm you, so don't worry. At the bottom of these stairs turn left and head straight all the way to the end until you run into a wall. Turn left here, but beware that an enemy will spawn nearby. From here head left and continue straight and you should see a forked path, head into the right path and wait here until the monster walks left past you. Once it does, head down the left fork, then turn right and into the door at the end. You'll then unlock:
Furnaces:
Loading screen: And so to the stoking
Notes: 4
Danger: High
Once the loading is complete, head straight up the stairs and through the brick door. Move the crate out of the way and head forward and into the outdoor area. Turn right and head straight, keeping the adjacent buildings on your right. Head all the way forward and through the door into Mandus Processing Company. Head straight down the stairs into the piston rooms. In the next area, keep progressing forward by heading either left or right around the machinery. Eventually you'll reach the end with a staircase on your left. Head up it and into the office. Walk to the other side of the room and search the drawers near the telephone for N#20 ("October 17th 1899"). Exit the office by going back down the stairs. At the bottom, turn left and then left again and down another staircase. Continue all the way down until you see a gate with a small gap. Crawl under it. Head to the right and close the door to the furnace labelled "2" and then press the button to turn it on. Turn around and head right into the piston control room. Inside, find the note on the desk in the right corner - N#21 ("October 18th 1899"). Turn around and head to the left side of the room and open the big sliding doors to find the furnace labelled "3". Put the coal in the furnace, close the door, then activate the furnace. Now turn around and head left and into the door on the left labelled "5". In here, head straight and then right. Fill the furnace labelled "6" with coal, then close the door and activate the furnace. Now head back into the piston control room and find some levers near the note we previously found. Push them all forward and the lights will turn off. Head back into room 5 and a monster will run across your screen. It can't hurt you. Continue straight by going along the left path and you'll come to another gate with a crawl space. Head under it and down the two sets of stairs and under another gate.
This next section gets a new paragraph because it is very confusing and there are two monsters down here! If you die here, don't worry as you will respawn in close proximity with no consequences. There's a video guide for this section below if you prefer.
So after crawling under the gate as mentioned, turn right and face the lit up machine. Walk left past it and under two duals lamps above, with work tools hanging on the left. Continue straight and walk up to a crate on the right and a shovel in coal on the left. Turn right here and head left at the end. Go forward slightly then left at the first opportunity. Run straight and then turn and walk left, then walk slightly right and check the workdesk for N#22 ("October 21st 1899"). Turn right and head straight all the way to the wall. Turn right and walk in between the wall and some machinery, then turn right at the end. Head forward then drop into the coal chute. After dropping down, head straight, then turn right and then head up the stairs on the left. At the top turn right and follow the path around and there's a note on the left on some boxes - N#23 ("April 30th 1899"). Turn back round and go back down the stairs. Turn right and follow the coat belt and then head up the stairs on the right at the end. Head left then enter the small elevator shaft in the wall.
Laboratory:
Loading screen: In the nest of eggs
Notes: 4
Danger: High
Once the loading is over, you'll still be in the elevator. Wait in it for around 30 seconds until you can exit it. Once you do, take a right and look ontop of a table to find N#24 ("July 15th 1899"). From here. exit the room and head right. Follow the corridor and down the stairs. At the bottom of the stairs, turn left and you'll be in a large room with a big centrifuge machine in the middle. There will be two paths ahead of you. Take the left one and follow it. At the end of this hall a monster will appear in front of you. Just wait back for a few seconds and it will disappear. Head through and into a refrigerator like room. Head to the left side of the room and find, on a table, N#25 ("A warning"). From here, turn left and flip the switch to produce a container. Pick up the container and carry it to the other side of the room. Put it in the tube and pull the adjacent switch to send it away. Now, turn right and head straight. Turn right in the next room and through the door. Head straight then turn left at the end. Head through the open door and turn left, then take the very next door on your right. A monster will spawn behind you. To escape, run away from the monster down the hallway and left. Push the door open and it’ll slam shut behind you. You'll now be facing a desk with a green lamp. Turn left and you'll be back at the centrifuge. Now, head down the second path on the right. Follow it all the way until you reach a room with some covered cages. From here, head forward slightly, then left once you hit the wall. Then head straight and in between a number of cages. Then head right and right again and you'll see a door. Head inside and down the corridor and stop when you see some shelves on the left. Check the shelves here for N#26 ("August 20th, 1899"). Continue past here and up the stairs. At the top, turn right and head down the corridor. At the end, turn completely around and head through the door straight ahead. Inside, take a right and follow the corridor to the end, then take another right and head straight. Be advised that a monster will spawn at the end. Back away from the room and watch where the monster walks. If it paces between the stairs to the right of the room and the boxes where it spawned back and forth. Then you have to run past and down the stairs where it will despawn. If the monster walks around the room (like it's supposed to) then you can sneak around the monster and sneak down the stairs. Either way it despawns as soon as you go down the stairs. Turn right again at the end of the hall, then take a left and down some stairs. At the bottom, turn left and head straight, then left up a flight of stairs. At the top, head left and walk towards the yellow sign. On the left, pick up a container and put it in the tube, like before. Then switch it on to send it away. From here, turn around and head into the door on your right. Inside, head through the door on the left, then take a right, then a left, then take the next left past a table. Head straight and under some pipes. In the next hall, check on the right, where the children were running for N#27 ("August 4th, 1899"). Turn back around and head straight through the door. Then head straight, not down the stairs and take the walkway on the right. Head straight, under some pipes, then take a left. Head straight again and you'll eventually be able to drop down. Head down and you're back in the centrifuge. The two cylinders we previously mailed should now be next to the machine. Pick them up and put them in the two holes on the machine. Then, there is a switch just next to the machine, which can be hard to spot. If you are facing the first door on the left we went through, turn left and it should be here. Flick the switch and wait for the machine to do its thing. Once it's done, pick up the container with the black liquid. Turn around and walk towards the green lamp. Turn right and head up the stairs. At the top, head left into a surgery room. Put the black liquid on the padlock on the gate, then move the nearby light so the light is shining on the padlock. Eventually it will break and you can head through the gate. Once in, head right, then left and down some stairs. At the bottom, turn right and head straight. You'll come to a deadend, but there's a ladder you can climb down. Head down it and then into the small hole next to you.
Sewers:
Loading screen: The leaking world
Notes: 3
Danger: Low
After waking up, there should be two paths ahead of you, left and right. Head right and look on the ground for N#28 ("October 22nd, 1899"). Turn back around and head down the left path. Then, turn left and follow the path around to the right and up some stairs. At the top, turn left, head straight, then turn right, then left, then right, then right again, then left. You should now be outside of the tunnels. Head left, then head through the door on the left. Head straight, then turn right and into the valve room. Search the table in this room for N#29 ("August 1st, 1899"). Then turn the valve by the door, then turn left and back out. Turn left again and head back onto the sewer walkway. Head down the first right, then take these directions: right, left, left, then left down some stairs. Turn right at the bottom and head straight along the walkthrough, with the sewer on your left. Turn right at the corner, then right again and head straight, then take a left and head up some stairs. At the top, turn left, then right, then take a left along a walkway. At the end, head left, then down some stairs and through an open door. Keep going straight, then head up some stairs and turn left. Take the first right, then left. You're now in the second valve room. Check the first shelf on the right for N#30 ("February 17th, 1899"). It's slightly hidden behind some boxes, but it's on the shelf. From here, turn the valve on the left wall. Exit the room, then turn right, and right again, down some stairs and through an open door. Head straight and enter the quarantine chamber at the end. Once you have exited the quarantine, turn right and head straight along the walkway. Turn left at the end, then take the next left. Then a left, a right and a right and up some stairs. Head through the bolted door at the top, then enter the last room on the left. Head straight down the hall and enter another door at the end. Head left here and through the door straight ahead. Climb down the ladder and at the bottom, turn right and head straight, then turn left and then right. Head straight a drop down a hole. Continue on, then head left and down the next ladder. At the bottom, turn right, then right again, then head down another ladder. At the bottom, head through the door behind you.
Bilge pumps:
Loading screen: From tide to spine:
Notes: 0
Danger: High
After the loading, you should now unlock:
Once the loading is over, head straight, across the walkway and turn right when the path stops. Turn left next, then head straight and you'll be on a walkway. Head left at the end, then walk forward a bit, then turn right at the end. Head straight, then turn right and head up the ladder at the end. At the top, head left, then walk straight and at the end of the path, look left and head down the ladder. At the bottom, turn around, head straight, then take a right and head up the ladder at the end. At the top, take a right and head down a hallway. At the end, turn the valve on the left. Now head back out and back down the ladder. At the bottom and facing the ladder, take a left and another left. Continue on and take the next right. Head straight, then take a right, then a left, then another left. Then head down the path on the right. Beware that at the end of this path, the walkway will collapse and you will fall into the water, with an invisible monster chasing you. Once in the water, you need to find a path with two bars on each side. Head straight down it, then take a right and then a left, then head up the ladder on the left. At the top, head left and forward all the way and left at the end, then right up some stairs. At the top, take a right, then head into the first left. Follow the path around to the left and into a machinery room. In here you need to place two cogwheels inside the open machinery. Then turn the valve at the end of the room. Head out the room turn right and head back down the same stairs. At the bottom, turn left, then take a right back onto the walkway. Head straight and head back down the ladder on the right, the same one we ascended earlier. At bottom, turn around and take the first right and head straight. At the end, turn left and head into the quarantine chamber. Once you have made it through the quarantine chamber, head straight out and through the door ahead of you into the next level.
Reactor:
Loading screen: The children, dancing
Notes: 1
Danger: Safe
Once the loading is over, turn right and head through the gate. Check in the back of this room on some shelves for N#31 ("March 15th, 1899"). From here, turn back around and head down the stairs on the right. You'll run into a stop sign eventually, turn right here and continue down the stairs. After the long staircase, head into the elevator and pull the lever inside. Once the elevator arrives, head right and into the metal door ahead. Inside, turn right and head up the stairs. Run past the control panel and turn right, then head straight and down the ladder ahead of you. At the bottom, head left and follow the path around and down another staircase. At the bottom, you should see some pipes and tanks. There's one hatch on the left which is closed. Open this hatch, then head back up the two ladders to the control panel. At the control panel, you should see a panel with 9 small switches. Flick them all to the left (you need to wait a few seconds in between each one) and then run right and down the stairs. Head back to where the elevator was and run up the stairs on the right. At the top, turn right and head into the control booth at the end. In the booth, push the two levers on the right (you need to wait in between each). After this, you have to sit through a cutscene, but the level is done.
Engine:
Loading screen: Mandus, Saboteur
Notes: 3
Danger: High
Eventually you'll wake up in an elevator. Head right and then enter the first door on the left. Head through then enter the next door. Follow the path straight and you'll see a quarantine entrance. This will change into a small room with a ladder. Before heading up the ladder, look on the floor and find N#32 ("29th December 1899"). Head up the ladder and head right at the top. Follow the path straight then turn left at the end and you'll see a control station. There's a note on top of one of the counters here - N#33 ("31st August 1899"). From here, pull the two cylinders out of the machines, then pull the handle down on the opposite control panel. Now head back to where the ladder was, but turn left just before it. Squeeze in between a number of pipes and machines to continue, then head down the ladder. Follow the next path round and you'll eventually pass out and the screen will go white. When you wake up, there's a note right beside you - N#34("December 1st 1899"). From here, head forward a bit and then there should be some open pipes on the right. Pull the big pipe away until it's fully out. Now, take the right turn, the turn left, then right again and there'll be another pipe you need to remove. Do this then turn around and turn right at the end, then take the next left, then take the next right and head straight and there'll be a glass frame with gas inside and hazard colours bordering it. Break this, then turn left and run straight. Keep the wall on your right and turn left, then immediately turn right and on your right, head up the ladder. At the top, turn right and follow the path until you can crawl through a space on the left, just before the end of the hall. Then drop down into the next area and head forward and then drop down again and head up the ladder on the right. Turn left and into the elevator.
London streets:
Loading screen: Anything to save them
Notes: 4
Danger: High
The following achievement should now unlock:
Once you are able to leave the elevator, follow the path right and wait for the pigs to run past. Then follow this path to the right and then continue straight onto the streets. Take the first left and go in between a crate and a wall, then head through the adjacent shed then around the wall to the left and through the open door on the right. You'll then be facing a barred gate. Turn right and head into this house. Head up the stairs and search the table for N#35 ("25th October 1899"). Head back outside the house and head straight and through the path on the left. Follow this and head straight, then turn right at the junction. Head in between the crates and turn right. Head towards the door straight ahead and find the note laying in front of it - N#36 ("October 24th 1899"). Turn back around and head left back onto the street. Head into the cellar on the right side. Head right, then take a left, then a left. Head straight then take a right at the end. Crawl underneath then head straight and check the crate in front of you for N#37 ("December 23rd 1899"). Head past the crate and up the stairs and through the door. Turn right and follow the metal walkway and head through the next door, then take a right, then a left through an open door. Once outside again, turn right and take the first left, where a pig has walked. Start running down here as a pig will chase you. All you need to do is continue heading straight. Even at the junction, head straight and you'll even be knocked out and placed behind a gate. Turn away from the gate and head straight. Follow the path all the way and you'll see an elevator, BUT DO NOT RIDE IT YET! Instead, turn around and you'll see a number of crates. You need to crawl underneath them and work your way to the far corner to find N#38 ("October 25th 1899"). Now head back to the elevator and activate it.
Pigline:
Loading screen: Farming the world
Notes: 4
Danger: Low
Exit the elevator and head into the door on the right. Head straight down the corridor, then take a left onto a catwalk. On the other side, instead of heading through the door ahead, turn left and head to the end of this hall and you'll find a note on a crate - N#39 ("October 25th 1899"). Now head back and through the door opposite the catwalk. Head inside and then over to the vault door. Open it by interacting with an adjacent switch. Head inside, then go forward and turn left at the very end, then immediately take the next right. Head up these stairs, then continue forward, then take a left up another staircase. Head forward and into a control room. There's a note pinned to one of the control panels in here - N#40 ("October 27th 1899"). Now look to the left a bit and there's some barrels lying there. Push one of them off the edge and the room should shake. Now exit this room, head down the stairs again, turn right, then take a left, a right and head straight out of the vault. Turn left here and head up the ladder. At the top, follow the catwalk around and you will see a large floodlight pointing below. Move the light so it electrocutes the water. Then continue along the catwalk, then drop down at the end. Turn right and approach the control panel. Here, you need to sabotage the machinery by flicking the switches on the right, then turning the adjacent handle, then flicking the switches on the left. Once you've successfully done it, a vault will open behind you. Head inside it and take the last right turn, then immediately a left turn. In here there is a note on the right crate - N#41 ("October 27th 1899"). Now turn around and take a right turn, then head straight past a sign "The Tipery" on your right. Turn right at the end and head down the hall. Before descending the stairs, look on the right for a note pinned to a wall - N#42 ("December 2nd 1899"). Now continue down the stairs and head down the ladder at the end. At the bottom, head right and continue straight for a bit and then you should be able to enter a hall on the left. Continue straight along here until you see the children hallucination. Then you'll black out for a bit. Once you can move, follow the long, narrow path all the way to the elevator and activate it.
Tesla part 1:
Loading screen: The veil lifts, the bride is waiting
Notes: 1
Danger: High
Exit the elevator and look to the left at the shiny diagram. There is a note pinned beside this sign - N#43 ("25th December 1899: If you should find this"). Now continue down the hall and head through the open gate, then take a left. Head through the big door ahead of you and then take a left. Head straight and head through the open door at the end. Continue straight and turn right at the end of the hall. Then once again continue straight and turn right at the end of the hall. Same again, continue straight and turn right at the end of the hall. At the end of this hall, head down the ladder and head right. Continue straight and head left at the end of the hall. Then head through the gate door, then head straight through the next gate door. A pig will run past you here but it can't hurt you... yet. Now, head right and then enter the big door on the left towards the end of the hall. Head right and follow the hall to the end and a door should open on your left. In the next area is a teleporting pig which is slightly annoying to deal with. The best way to deal with this section is, as soon as the previously mentioned door opens, head inside, turn left and head straight and there's a control panel with a lever. Push this, then head opposite this control panel to the other side of the room and do the same to the next control panel. If you do this quickly, the pig shouldn't even touch you. After you activate the second switch in this room the pig will disappear. So then look to the right of the second control panel and a door should reveal itself. Head through, then straight through the next gate door. Next, head through the gate door on your left. Head straight all the way and enter the door at the very end to finish the level.
Tesla part 2:
Loading screen: Mandus descending amongst the spirits
Notes: 1
Danger: High
Once the loading is over, head forward and through the gate door ahead. Head straight, then climb up a ladder on your left. At the top, continue along the catwalk and head up another ladder on your left. At the top, head along the catwalk and you should see a teddy bear and a note on the floor - N#44 ("28th December 1899"). As this is the last note in the collection (if you've collected the notes in order of this walkthrough) you will unlock:
From here, continue along the catwalk and at the end head through the open gate and turn left, head straight, then through the open gate, then take a right. At the end of this hall, take two simultaneous right turns. Head down the hall and enter the last door on the last. You will suddenly be teleported away from here. In this area, the teleporting pig will return and chase you. It is quite difficult to avoid being hit by the pig, so try to keep running. So, after the teleportation, head straight, then turn right at the end. Turn left, then right at the junction. Follow the path left, then take a right at the end. Follow the path around to the right, then turn left and head through the open door. Head straight and you'll be teleported again. From here, head left and up the ladder in the left corner. At the top, turn around, then head left along the catwalk and interact with the electric thing resting against a wall. Head past it and follow the path. There is another 3 electric things to interact with. After activating the fourth one, head down the ladder ahead of you. Head right and follow the path. Then enter the central chamber through one of the gates. Walk to the middle and the screen will go white.
Temple - Machine Core:
Loading screen: Enoch, Edwin, Oswald and I
Notes: 0
Danger: Safe
All you need to do now is walk forward, through a number of vault doors and towards the machine at the end. Once you are in the chair, interact with the button to end the game and unlock:
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